Tagged with video games

Indie Games and the Need for Gatekeepers

by bmckernan Earlier this year, I posted an article exploring the manner talent agencies serve as cultural gatekeepers. While the post focuses particularly on talent agencies, it also highlights the continuing influence cultural gatekeepers play in both the production and consumption of a significant portion of today’s cultural expression. Recently, Microsoft’s attempt at revitalizing Xbox … Continue reading »

“Acceptable” Language in Video Games

by bmckernan In recent months, software giant Microsoft has come under strong criticism for its censoring of particular “gamertags” on its Xbox Live Service that Microsoft officials consider to contain sexual innuendo. However, as an article on the gaming site Kotaku documents, in practice this has led to the banning of gamertags used by gamers … Continue reading »

Consuming in a Recession

by bmckernan While at the start of the economic downturn many media outlets were claiming the video game industry to be “recession proof,” recent sales figures seem to indicate that even an industry often characterized as “escapist” seems not to be fully impervious to financial realities. A recent article in the New York Times reports … Continue reading »

Video Games = Art?

by bmckernan In Hollywood Highbrow, Shyou Baumann examines the sociological factors that led to Hollywood’s historical transformation from being considered merely a form of mass entertainment to an artistic medium. Adopting a sociology of culture framework, Baumann identifies what he considers to be the three essential factors needed for any cultural medium to be considered … Continue reading »

To Sell or Not to Sell

by bmckernan A battle is looming within the video game industry between video game developers and video game retail outlets. Over the last decade, the trading in of used video games for store credit has become an increasingly popular activity for a significant portion of the gaming world. For many gamers, trading in their old … Continue reading »

A Multi-Dimensional Approach to Game Studies

by bmckernan Towards the end of 2008, the PEW Internet & American Life Project released two studies on video games whose results were met with some shock by the mainstream media. The first PEW survey focused on youth and video games and found that 97% of the respondents (ages 12 to 17) play video games, … Continue reading »